Thursday, June 20, 2013

Tuesday, June 18, 2013

Quickdate (Terraforming)

Terraforming will be a feature in FOTP! You'll be able to take nearly inhospitable planets and turn them into colonies. Their population and some other stuff will depend on their Life Suitability Index (LSI) which will be calculated using stuff. And things. And magic cat videos.

Monday, June 17, 2013

Star Suitability Stuff

So, my previous post dealt with the ability of the engine to generate and render star systems, both in the star system itself and the galaxy map. This post is a list of the star types, how many planets they can have, what suitability those planets are and what the mineral suitability is.

NOTE: These are definitely subject to chance, especially if someone with more sciency knowledge of stars and their planets corrects me.


Sunday, June 16, 2013

Quickdate (Galaxy Generation and Planet Count)

Hey All,

I know you haven't heard from me in a while. Still here. Anyways, the little amount of work I got done on FOTP during these last couple of months involved galaxy generation (creating a galaxy's worth of random generating planets) and saving these to files.

So.....

The results from the numerous tests I've run basically say this;
1. Galaxies can contain up to 1 million planetary entries before lagging.
2. A 10,000 planet galaxy (using all the numerous fields I have now for generation) takes around 10 seconds to generate.
3. Any given solar system takes under a second to load up and display, no lag.
4. Each solar system takes up around 250kbs (I save them to text files for further loading).

So yeah, kind of ridiculous. Either way, the galaxy is going to be a LOT more populated.

Tuesday, April 23, 2013

Quickdate (Quick Update)

So, before I head off to school this morning, I just wanted to post something.

Except now that I'm in the blogspot interface, I can't remember what.

Oh yeah! It's highly likely that heavy development of FotP will not begin until summer starts for me, a time when I will have (hopefully) unlimited amounts of time! That's only 7 Mondays away. Either way, a classmate and I are currently creating a game called GlueWheast for chemistry, and as such, my game dev'ing time is taken up by that. The assignment is due in 2 weeks though, so don't worry about it cutting into FotP. Either way, it's great coding practice for me, gives me a break from FotP, and I'm also training myself to use the ClassGUI system. You'd think that since I created it, I'd automatically know how to use it; wrong on all accounts! I have created many breakthrough systems inside spurts of insomnia and deliriousness! None of which I knew how to use until I tried truly implementing them into a game, of course.

Enough rambling, stay tuned!

Sunday, April 21, 2013

ClassGUI Engine Finished!

The major thing which has been holding me up this entire time has been my desire to create a class-based GUI engine, and get it damn near perfect. I've finally done so. I can begin working on the other code areas of the game. I've been looking into making the planet curve on the horizon, so that it looks real.