Thursday, February 21, 2013

GUI WORKS!!!!

THE GUI WORKS!

Thanks to the helpful members of the GMC (Game Maker Community), the GUI problem has been solved!

For those who are programatically inclined, I forgot to initialize the variables that the for loops used in all the GUI scripts.


Anyways, here's a screenshot of the WIP Options menu:


Tuesday, February 19, 2013

Super Melee Camera

Just a quick update from me today; I have the camera system for the Super Melee gametype working. It zooms in and out according to how far away the ships are, and can support up to 8 ships!

Also, the blue screenshots problem has been confirmed as a Game Maker: Studio bug, and will be fixed soon. I hope.

 




Saturday, February 16, 2013

GUI sucks

I am currently majorly stuck on a code block. The modular GUI (goo-ey) engine I have written is deciding to screw with me, only rendering some elements and crashing if I have too many. So... yeah. That's that. Still trying to crack the secret code. Just a little update!

Friday, February 15, 2013

Main Menu and Loading Screen WIP Video


Orz Nemesis WIP

The Orz Nemesis is fully modeled, I just need to texture it. I think it came out the best of any of the ships I've done so far.


Tuesday, February 12, 2013

Star System Random Generation

Just a quick update, but I don't have a screenshot for it.

I've begun work on the random generation code for solar systems. In the UQM, I believe (may be wrong) that all the solar systems are static, and do not randomly generate. Either way, FotP will have random generated star systems, based upon all the stuff we know about how star systems form (Goldilocks zone, suitability, solar radiation, etc). The code currently generates a star system, then saves it to a file for later reading.

I'm also contemplating adding in a "Ironman" option to the game, which is basically an autosave like the game XCOM: Enemy Unknown has; turning the game into a rougelike (you can't load a previous save if you screw something up). But like any option, it will be OPTIONAL.

Sunday, February 10, 2013

Minimap, GUI, Screenshots

Hey! Haven't posted for a couple days. Anyways, I'm currently experimenting with dynamic, actively-created GUI (vs most games which use sprites for their GUI). The only thing it contains currently is a window with a title bar and a shadow. I've also implemented a screenshot system which takes a screenshot and puts it in the /Screenshots folder, however, it currently produces blue-shifted pictures for some reason. Anyways, the below image is taken from ingame, no windows snipping tool required!

Oh, and there's a minimap too.

Also, Dunii_Darkhand of the UQM forums has created a lot of terrain files for the game! The "terran" planet in the screenshot below is his doing.


Friday, February 8, 2013

Atmospheric Drag, Shadows, Flare Upgrade, and Bullets

This screenshot shows bullets, shadows, and the modifications to the engine flares.


I've also added Atmospheric Drag (aka friction) that will slow down the lander when you're not thrusting.

Lander Engine Flares

Lander Engine Flares:



Also, lander bullets are functioning (dont have a pic yet), and I touched up the kzer-za dreadnought (fixed a couple poly errors).

Thursday, February 7, 2013

Finished Dreadnought

Finished Dreadnought:


Planetary Lander Tech Demo 1

Video, showing progress on planetary lander systems:




WIP Screenshot of the Kzer-Za Dreadnought

WIP screenshot of the Kzer-Za dreadnought.



First Post!


I recently got hooked on Star Control 2 again, and seeing as I am a programmer, modeler, and game creator, and I so love SC2....

This


should look familiar.

I'm trying to create a new, updated, and most importantly, 3D engine. I am a high school student as well, so I don't have a set schedule or anything to work on my games. But I will update this blog with my progress.

And yes, that is my model.