Hey! Haven't posted for a couple days. Anyways, I'm currently experimenting with dynamic, actively-created GUI (vs most games which use sprites for their GUI). The only thing it contains currently is a window with a title bar and a shadow. I've also implemented a screenshot system which takes a screenshot and puts it in the /Screenshots folder, however, it currently produces blue-shifted pictures for some reason. Anyways, the below image is taken from ingame, no windows snipping tool required!
Oh, and there's a minimap too.
Also, Dunii_Darkhand of the UQM forums has created a lot of terrain files for the game! The "terran" planet in the screenshot below is his doing.
The terrain came out really blue for some reason. Was that you or me? If it was me it might be because you don't have some of the custom texture files.
ReplyDeleteIn the screenshot, I mean.
Delete"the /Screenshots folder, however, it currently produces blue-shifted pictures for some reason."
DeleteNote: Blue-Shifted. It's not your doing, or mine, the terrain shows up perfectly ingame, just the screenshots are currently bugged.
Sorry. I was blind and though I read the top, I somehow managed to forget that line. It was [very] disappointing on my part.
DeleteAre those parts of the mountains showing up properly? Or is that also the screenshot thing?
Those mountains are essentially the "other side" of the terrain model. FotP tiles the terrain model as far as the eye can see to give the illusion of an open, endless map. However, if the edges of the terrain are not left untouched, we get mismatches like you're seeing. I'm considering, however, switching over to a heightmap-powered terrain system, drastically lowering the filesize of terrain (literally a megabyte or so), which would allow for dynamic terrain changes, as well as seamless, endless tiling.
Delete